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Augmented Reality OMG

Youtube for "holograms"

About

An aggregated platform/s with channels. Business models: Adfunded, subscription and sponsored models. i) 90-99% reduced cost of production in a $300M (2013) to $5.2M (2017) AR industry. Easy inputs. Premium output. ii) a much more effective visual stimuli and cut through iii) overcoming limitation of our physical presence (think Star Wars/Star Trek) - helpful with talent, medical, corporate comms, family. Customers: Media Service Organisations/Broadcasters, brands, performers, corporates and eventually peer to peer. Industries: Music, Movies, Sports, Tourism, Education etc. (somewhat in that order to begin with) Currently in stealth (hence no website at present) with various EOI's from brands/broadcasters. Various technology leaders have attempted success in this area and not achieved. We feel this is the evolution of visual media after video as Spielberg and Lucas have also noted. Contact for concept visuals.